

- #Civ 5 in game editor multiplayer install#
- #Civ 5 in game editor multiplayer generator#
- #Civ 5 in game editor multiplayer mod#
- #Civ 5 in game editor multiplayer code#
The actual in-game multiplayer interface is extremely clean and simple to use and resides entirely in the upper-right corner of the screen, where you can send chat messages to all players (or to a single player), keep track of each player's relative score, and even do a little wheeling and dealing to trade resources and other diplomatic goodies with each other. Civ V's multiplayer is powered by Steamworks, with all that software's accoutrements, such as Steam-based chat, friends lists, and support for voice chat that can be called up at any time. We then prepared ourselves to do battle in a four-man multiplayer match with several Firaxis staffers, including lead designer Jon Shafer, who, for the record, is a bloodthirsty monster and is not to be trusted in a Civ V multiplayer session.
#Civ 5 in game editor multiplayer install#
As it turns out, you can set Civ V's mods to work directly with other mods (or to be exclusive of other mods), and as we've mentioned in our previous coverage, Civ V will let you search for mods using an in-game browser so that hopefully the work of diligent mod-makers can be found and played by more-casual users who might have otherwise been intimidated by having to search for them on the Internet, download them, and install them separately.
#Civ 5 in game editor multiplayer mod#
Of course, if you prefer to go more in-depth, you can dig into the game's mod tools, which are, like Civ IV's, based on LUA and XML scripting languages contained in configuration files that can be freely edited.Ĭiv V's powerful editing tools are based on Civ IV's toolset-but they're much more powerful and much easier to use.Ĭiv V's mods can take pretty much any form, from small-scale tweaks, like reskinning the user interface, to full-on total conversions, such as the test mod we saw in progress: "single large units," a tactical mod that starts all players with a preset handful of military units, which appear to be gigantic on the world map, and that plays less like a game of traditional Civ and more like a game of chess. You can also use the game's "tuner" tool in-game, which lets you change in-game values and units in real time over the course of an actual game (making it a powerful cheating tool as well…but who'd ever cheat in a game of Civ, right?). You can even adjust the starting fog-of-war level to clear however much, or little, fog from the map's starting state you like, essentially to create a scenario where the "known world" extends only so far.Īnd you can easily tweak your own custom maps after saving what you're working on and then exiting the tools, firing up the game, and loading up the map to play it immediately. The worldbuilder also has numerous "ploppers" that let you drop down resources, starting cities, city-states, initial units, ruins, barbarians, and whichever other features you prefer, with a single click.

#Civ 5 in game editor multiplayer generator#
While you can painstakingly build a giant map tile by tile, you can also use the random map generator to create one of the game's basic map types (Pangaea, archipelago, and so on) and use a paintbrush tool to change any and all of the terrain on the map (so you can add a nice schmear of forest through your pregenerated desert with a single stroke of the mouse). The worldbuilder itself is remarkably easy to use, since it can generate a new map in a matter of minutes. The tools let you create maps of all sizes in the game, up to the "huge" size of 128 by 80 tiles (which we can tell you from experience is really quite huge).
#Civ 5 in game editor multiplayer code#
Our visit to the studio space began with a tour of Civ V's worldbuilder and other editing tools, which were built on the core of Civ IV's scripting and code base but have been streamlined and made much, much more user-friendly. By clicking 'enter', you agree to GameSpot's
